Common LISP predated the advance of object-oriented programming by couple of decades. However, it object-orientation was incorporated into it at a later stage.
Defining Classes
The defclass macro allows creating user-defined classes. It establishes a class as a data type. It has the following syntax −
(defclass class-name (superclass-name*)
(slot-description*)
class-option*))
The slots are variables that store data, or fields.
A slot-description has the form (slot-name slot-option*), where each option is a keyword followed by a name, expression and other options. Most commonly used slot options are −
- :accessor function-name
- :initform expression
- :initarg symbol
For example, let us define a Box class, with three slots length, breadth, and height.
(defclass Box ()
(length
breadth
height)
)
Providing Access and Read/Write Control to a Slot
Unless the slots have values that can be accessed, read or written to, classes are pretty useless.
You can specify accessors for each slot when you define a class. For example, take our Box class −
(defclass Box ()
((length :accessor length)
(breadth :accessor breadth)
(height :accessor height)
)
)
You can also specify separate accessor names for reading and writing a slot.
(defclass Box ()
((length :reader get-length :writer set-length)
(breadth :reader get-breadth :writer set-breadth)
(height :reader get-height :writer set-height)
)
)
Creating Instance of a Class
The generic function make-instance creates and returns a new instance of a class.
It has the following syntax −
(make-instance class {initarg value}*)
Example
Let us create a Box class, with three slots, length, breadth and height. We will use three slot accessors to set the values in these fields.
Create a new source code file named main.lisp and type the following code in it.
(defclass box ()
((length :accessor box-length)
(breadth :accessor box-breadth)
(height :accessor box-height)
)
)
(setf item (make-instance 'box))
(setf (box-length item) 10)
(setf (box-breadth item) 10)
(setf (box-height item) 5)
(format t "Length of the Box is ~d~%" (box-length item))
(format t "Breadth of the Box is ~d~%" (box-breadth item))
(format t "Height of the Box is ~d~%" (box-height item))
When you execute the code, it returns the following result −
Length of the Box is 10
Breadth of the Box is 10
Height of the Box is 5
Defining a Class Method
The defmethod macro allows you to define a method inside the class. The following example extends our Box class to include a method named volume.
Create a new source code file named main.lisp and type the following code in it.
(defclass box ()
((length :accessor box-length)
(breadth :accessor box-breadth)
(height :accessor box-height)
(volume :reader volume)
)
)
; method calculating volume
(defmethod volume ((object box))
(* (box-length object) (box-breadth object)(box-height object))
)
;setting the values
(setf item (make-instance 'box))
(setf (box-length item) 10)
(setf (box-breadth item) 10)
(setf (box-height item) 5)
; displaying values
(format t "Length of the Box is ~d~%" (box-length item))
(format t "Breadth of the Box is ~d~%" (box-breadth item))
(format t "Height of the Box is ~d~%" (box-height item))
(format t "Volume of the Box is ~d~%" (volume item))
When you execute the code, it returns the following result −
Length of the Box is 10
Breadth of the Box is 10
Height of the Box is 5
Volume of the Box is 500
Inheritance
LISP allows you to define an object in terms of another object. This is called inheritance. You can create a derived class by adding features that are new or different. The derived class inherits the functionalities of the parent class.
The following example explains this −
Example
Create a new source code file named main.lisp and type the following code in it.
(defclass box ()
((length :accessor box-length)
(breadth :accessor box-breadth)
(height :accessor box-height)
(volume :reader volume)
)
)
; method calculating volume
(defmethod volume ((object box))
(* (box-length object) (box-breadth object)(box-height object))
)
;wooden-box class inherits the box class
(defclass wooden-box (box)
((price :accessor box-price)))
;setting the values
(setf item (make-instance 'wooden-box))
(setf (box-length item) 10)
(setf (box-breadth item) 10)
(setf (box-height item) 5)
(setf (box-price item) 1000)
; displaying values
(format t "Length of the Wooden Box is ~d~%" (box-length item))
(format t "Breadth of the Wooden Box is ~d~%" (box-breadth item))
(format t "Height of the Wooden Box is ~d~%" (box-height item))
(format t "Volume of the Wooden Box is ~d~%" (volume item))
(format t "Price of the Wooden Box is ~d~%" (box-price item))
When you execute the code, it returns the following result −
Length of the Wooden Box is 10
Breadth of the Wooden Box is 10
Height of the Wooden Box is 5
Volume of the Wooden Box is 500
Price of the Wooden Box is 1000
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