Author: admin

  • Avoid God Objects:

    by

    in

    Refrain from creating classes that do everything or have too many responsibilities. Split such classes into smaller, more focused ones.

  • Refactor Regularly:

    by

    in

    As your codebase evolves, refactor it regularly to keep it clean, maintainable, and flexible. Refactoring improves code readability, reduces complexity, and eliminates code smells.

  • Test-Driven Development (TDD):

    by

    in

    Write tests before writing the actual code. This helps in designing classes with clear interfaces and ensures that your code behaves as expected.

  • Write Clear and Descriptive Code:

    by

    in

    Use meaningful names for classes, methods, and variables. Write clear and concise documentation and comments to make your code more understandable.

  • Use Design Patterns:

    by

    in

    Familiarize yourself with common design patterns like Factory, Singleton, Observer, Strategy, etc. These patterns provide proven solutions to recurring design problems.

  • Design for Reusability:

    by

    in

    Write classes and methods in a way that they can be easily reused in different parts of your application or even in different projects.

  • Encapsulate Data:

    by

    in

    Make class attributes private (or protected) and provide public methods (getters/setters) to access and modify them. This protects the integrity of the data and allows for controlled access.

  • Keep Classes Cohesive:

    by

    in

    Each class should have a single, well-defined purpose. Avoid creating classes that try to do too much.

  • Favor Composition over Inheritance:

    by

    in

    Use composition to build complex objects from simpler ones rather than relying heavily on class inheritance. This promotes flexibility and code reuse.

  • Follow SOLID Principles:

    by

    in

    Single Responsibility Principle (SRP): A class should have only one reason to change.Open/Closed Principle (OCP): Classes should be open for extension but closed for modification.Liskov Substitution Principle (LSP): Objects of a superclass should be replaceable with objects of a subclass without affecting the correctness of the program.Interface Segregation Principle (ISP): Clients should not be forced…